Thievery 1.4 Patch

This 10.5mb file patches from Thievery 1.3 to Thievery 1.4.


General Fixes:

  • Visibility meter works properly.
  • Floating door handles fixed.
  • KOing an AI doesn't add more than 10 points to score.
  • Infinite flare exploit removed.
  • Invisible stalker exploit removed.
  • Uncrouching in vents bug is fixed.
  • Fixed misc bugs with the scouting orb.
  • Fixed a bug where fires and other damaging actors wouldn't hurt crouched thieves.
  • Added mutators button to the start multiplayer game screen.

AI Fixes:

  • Bots can no longer open locked doors they do not have a key for
  • Bots try to pick alternate paths when they encounter locked doors
  • New Investigation code - thieves should be less magnetic to bots now
  • 1-hit death for unaware bots reimplemented
  • Bots light flares and investigate if they see a teammate die in shadows
  • Fixed that error that caused lots and lots and lots (and lots) of crashes
  • Slightly tweaked bot skill settings when combined with server skill setting
  • Bots can now use doors that need buttons pressed to be opened - note that the bot uses telekenesis to press the buttons, so don't be alarmed if it looks like they're cheating
  • Bot sight range limit when seeing doused torches raised from 512 to 768
  • Bots can fall off ledges when cracked or blinded
  • Bots are now less firebolt-happy
  • Bots are less accurate when tagging hidden snipers
  • Fixed bug that caused bots to think they were being sniped when they weren't
  • Accuracy when shooting at hidden thieves (i.e. not snipers) increased a bit
  • Lessened CPU usage of TSuspiciousThings
  • Fixed a bug with blood splats counting as pools when they weren't
  • Bots will investigate blood splats if there is a thief nearby, else they will be ignored - gives thieves an incentive to hide blood splats if they are gonna stick around (this is the same as bots' handling of corpses)
  • New patrol point type: TPatrolPointSplitter - lets the bots take different paths in the same route in a random or ordered fashion
  • Fixed bug with bots holding flare and weapon at the same time
  • Fixed bug that caused 'infinite loop' crashes with certain configurations of patrol routes